title
   
   
Currently I am offering services for games,
cinematics and infotainment production:
   

Games

  • highly detailed highpoly characters, vehicles,
    weapons and props for next gen game engines
  • efficient and riggable lowpoly models
  • concept modeling
  • UV mapping
  • normalmapping
  • texturing (color, diffuse, spec, gloss,
    bump, displacement, transparency, ambient
    occusion maps, ... )
  • LODs and collision models

Cinematics / TV / Film

  • photorealistic models for any purpose
  • development of clean mesh topologies
  • UV mapping
  • development of photoreal, rich shaders (lightwave)
  • texturing (color, diffuse, spec, gloss,
    bump, displacement, transparency, ambient
    occusion maps, ... )
  • turntables, flybys and flythroughs and simple
    character animation
  • lighting
  • rendering (lightwave)
  • 2D animation, titles and post (after effects)
  • video editing
   
   
   
   
   
 

All rights reserved except where mentioned otherwise.
Any trademarks mentioned on this website are the property of their respective owners.
© 1999-2008 Roland Zeller.