Games
- highly detailed highpoly characters, vehicles,
weapons and props for next gen game engines
- efficient and riggable lowpoly models
- concept modeling
- UV mapping
- normalmapping
- texturing (color, diffuse, spec, gloss,
bump, displacement, transparency, ambient
occusion maps, ... )
- LODs and collision models
|
Cinematics / TV / Film
- photorealistic models for any purpose
- development of clean mesh topologies
- UV mapping
- development of photoreal, rich shaders (lightwave)
- texturing (color, diffuse, spec, gloss,
bump, displacement, transparency, ambient
occusion maps, ... )
- turntables, flybys and flythroughs and simple
character animation
- lighting
- rendering (lightwave)
- 2D animation, titles and post (after effects)
- video editing
|